| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Grey Stormshadow
Starwreck Industries
85
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Posted - 2011.09.15 18:34:00 -
[1] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Excellent :) Specially the "you will be able to toggle between it and captain's quartersq as you desire"-part sounds good.
I too hope that the "old hangar" includes also the "drag and drop"-functionality like it did before.
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Grey Stormshadow
Starwreck Industries
85
|
Posted - 2011.09.15 19:07:00 -
[2] - Quote
Smoking Blunts wrote:The Mittani wrote:CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. Torfi should goodpost like this more often. agreed, but what about the actual problem with the loss of functionality, drag and drop and double click for cargo?. that was the issue at the time that is the issue now. where did everyone get the ship spinning thing from? it is cool to get back though dont get me wrong
Some people miss the spinning, some want drag and drop ship change & double click to open cargo, some want just the hangar between cq and space... If we get the old hangar back "as it was", everyone will be happy. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Grey Stormshadow
Starwreck Industries
86
|
Posted - 2011.09.15 20:52:00 -
[3] - Quote
Steph Wing wrote:CCP t0rfifrans wrote: you will be able to toggle between it and captain's quartersq as you desire. Anybody else catch that?
Yep... and as "q" and "a" are next to each other on keyboard, that is clearly a typing error, not referring to qq as you desperately try to dramatize :D
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Grey Stormshadow
Starwreck Industries
86
|
Posted - 2011.09.15 21:49:00 -
[4] - Quote
Sellendis wrote:So let me get this right. Old hangar is coming back, lightweight on resources as it was before and with same functionality? Ship spinning, zooming, drag ship to activate and double click to open cargo?
Not some Carbon hybrid that is gonna eat 100% cpu as CQ does?
This sounds too good to be true.... and we get old icons back. Something is seriously bad gonna happen soon :(
I might actually voluntarily enable CQ *fingers crossed*
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Grey Stormshadow
Starwreck Industries
89
|
Posted - 2011.09.15 22:57:00 -
[5] - Quote
Crasniya wrote:Sellendis wrote:Not some Carbon hybrid that is gonna eat 100% cpu as CQ does? CarbonUI =/= Incarna/Captain's Quarters Carbon allows them to easily make CQ-style UI elements and traditional UI elements use a lot of uniform coding, but I believe Carbon drives the entire UI now, including your traditional menus and boxes you're used to. And Carbon is far more efficient code-wise than any previous iteration, which would mean the same interface, but with the new Carbon code, should theoretically be more efficient and less taxing.
Yep CarbonUI is in fact already much more responsive and faster than the old UI. However bugs and some removed functionality in it have pretty much stolen the attention from the good things. It will be ready someday and hopefully all the old code is replaced with brand new improved ui and tools. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Grey Stormshadow
Starwreck Industries
103
|
Posted - 2011.09.17 01:44:00 -
[6] - Quote
CCP t0rfifrans wrote:Jade Constantine wrote: Hiya Torfi, nice to hear from you again on the eve forums. And thank you for this update which is most appreciated. Can I ask what you feel about this issue though and did it surprise you to the degree which the player base reacted to the forced removal of the old hanger and replacement with the CQ environment?
In retrospect, it shouldn't have been a surprise, we were simply too stubborn I guess. We wanted to up the bar on fidelity, as we have always done over the years, but it came at a cost. However, it should be noted recent gaming graphics cards run this fine. I was running four clients in CQ the other day on my machine with a Nvidia GTX 570 at around 25 fps. However, we do support very old machines and they have an issue with rendering the CQ. Some lower-end laptops as well ( sometimes referred to as craptops ), that have very trimmed down chips that support the same features as desktop cards, but lack a lot of the parallelism and bandwidth that higher end laptop cards and desktop cards have. I'm sure that people will find their way to CQ voluntarily if you guys just provide something meaningfull to do there.
For example: Corporate/alliance headquarters what could be upgraded in steps from shady small room to some high quality community space with activities. Perhaps aurum is something what could be used in here without too much resistance from playerbase.
Public bars to hang out... good area for recruitment...?
Game halls with some working mini games + isk holdem (as it is clearly what people want)
Some delivery missions perhaps?
...anyways just some thoughts - thanks for returning the hangar, having it is better for the game and surely gives feeling that stations have more content too.
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